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YateBTS / Re: Cant detect cellular network
« on: November 06, 2018, 10:31:34 AM »
These are the common reasons for the phone not to see the network:
- Hardware or USB errors corrupting the beacon transmission. If this were happening you would get a lot of warnings. (The "TOA error" message at the "ALL" debug level is not a warning. It is part of a routine timing calculation.)
- Weak signal. What kind of antenna are you using? Also, set Radio.PowerManager.MaxAttenDB and Radio.PowerManager.MinAttenDB both to 0 maximize output power.
- Excessive CPU loading corrupting the beacon transmission. The log shows a few places where the radio ran late and dropped the signal, but not so much that it should be a problem. What does "top" show for yate when you are running YateBTS?
- Bad frequency calibration. Have you enabled NTP on your computer and BladeRF frequency calibration in YateBTS?
- Interference. What country are you in? What band and ARFCN have you configured? The config file you sent shows Radio.C0 = 0. Did you fix that before running?
- Hardware or USB errors corrupting the beacon transmission. If this were happening you would get a lot of warnings. (The "TOA error" message at the "ALL" debug level is not a warning. It is part of a routine timing calculation.)
- Weak signal. What kind of antenna are you using? Also, set Radio.PowerManager.MaxAttenDB and Radio.PowerManager.MinAttenDB both to 0 maximize output power.
- Excessive CPU loading corrupting the beacon transmission. The log shows a few places where the radio ran late and dropped the signal, but not so much that it should be a problem. What does "top" show for yate when you are running YateBTS?
- Bad frequency calibration. Have you enabled NTP on your computer and BladeRF frequency calibration in YateBTS?
- Interference. What country are you in? What band and ARFCN have you configured? The config file you sent shows Radio.C0 = 0. Did you fix that before running?